aWoD: Continued

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virgil
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Post by virgil »

When a character uses the Devastation discipline to attack multiple people, do you get a single attack against everyone in reach? And when it says you count as outnumbering when you attack a single target, does that mean they're not dodging and thus it's a threshold 0 to hit them?
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CatharzGodfoot
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Post by CatharzGodfoot »

Ghost Robot
Image"Would you like to talk about it? I, too, know the terrible pain of loss. The hollowness one feels when one is just going through the motions of life. Like a living ghost, or a robot"

Code: Select all

Golem

Base Disciplines
Basic
 Fortitude: Patience of the Mountains
 Necromancy: Summon Spirit
 Obfuscation: Hide from Notice, Mask of a Thousand Faces
 Potence: Vigor
 Walk of Flame: Fire Walking
Advanced
 Obfuscation: Touch of Shadow
 Potence: Devastation

Additional Disciplines
Basic
 Auspex: Aura Perception
 Obtenebration: Eyes of the Night
Advanced
 Devotion: Empty Body, Empty Body
This is what happens when a golem strengthens its name so much that its pattern completely transcends its physical form.
Last edited by CatharzGodfoot on Sun Feb 21, 2010 8:24 am, edited 2 times in total.
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virgil
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Post by virgil »

Also, does Aura Perception work the other way, extending from the Shallows onto the Mortal world?
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Post by Username17 »

virgileso wrote:When a character uses the Devastation discipline to attack multiple people, do you get a single attack against everyone in reach? And when it says you count as outnumbering when you attack a single target, does that mean they're not dodging and thus it's a threshold 0 to hit them?
When you Devastation omni-smack someone, you count as six opponents, so a target with a Combat Skill of less than 5 does not get to defend themselves against your melee attacks.

The fact that you can do Ghost Robot makes me very happy.
virgileso wrote:Also, does Aura Perception work the other way, extending from the Shallows onto the Mortal world?
Not as written, no. It extends you to the Shallows from the material world. If you're already in the Shallows, nothing happens. Which is probably just as well, because abducting people to the Shallow Gloom seems a bit much for a basic.

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Post by CatharzGodfoot »

FrankTrollman wrote:The fact that you can do Ghost Robot makes me very happy.
Good; it makes me happy too. Although in retrospect I should have given him Howling Winds or Rising Mists. The ability set actually fits a bit better as an android, but I'm pretty sure that androids have to be more humanoid.

And one thing remains to be written:
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Post by endersdouble »

http://tgdmb.com/viewtopic.php?p=138237 has a short playtest and some questions.
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Post by Username17 »

Added fiddly bits!

New rules for suppressing information/resisting interrogation.
Added rules to Healing and Death. Death Threshold now exists.
Increased the passive benefit of Lure of Destruction.

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Post by Blicero »

FrankTrollman wrote:Even though a character with a Terminal Wound is going to be dead before a sufficient timeframe would pass to provide a healing test, a character is always allowed one Healing Test just before they die.
Is "though" really the most appropriate word here? To me at least, "if" seems to fit a lot better.
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Post by CatharzGodfoot »

Can Baali draw power from being wounded?

Also, telekinesis needs a range. My guess would be LoS, but perhaps that's too good?
Last edited by CatharzGodfoot on Thu Feb 25, 2010 7:39 am, edited 2 times in total.
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Post by Josh_Kablack »

Noticed something that needs a minor edit
Each supernatural type has a most common Master Passion (Despair for Transhumans, Fear for Leviathans, Greed for Witches, Hunger for Vampires, Love for Prometheans, and Rage for Lycanthropes).
Shouldn't that be changed to Loneliness?
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Post by Hicks »

Am I wrong or is Body Colony super effective when combined with Hand of Flame and a Logic 7, an unresistable 7 fire damage that is literally a "Death! No Save!" event to everybody without Walk of Flame? Combining this with Magnify the Swarm kills everybody in a few 10m cubes, making the Mi Go the master race and rock stars of AWoD as they can combine this with Small Witness and Empty Body to sit inside the earth and direct an invulnerable, intangible, plague of flaming ghost bees from a kilometer away.

My stepdaughter will be playing this PC tomorrow, and I hand crafted the entire coterie, so I kinda of have this pressing need to know if she is going to rock out and wreck shit when she figures out how to play the game. Incidentally, I do not expect even this earth shattering power that can instantly kill anything to upset my game in her hands, as she is nine and will not understand the concept of "dice pool" until explained for the bajillienth time.
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Post by CatharzGodfoot »

Yeah, it's been noted that the Swarm Song and Walk of Flame have an obscene degree of synergy. Not only is there the flaming bee army (you don't need to bother spending an advanced discipline on empty body; just sit in a vault), but you can use flames of panic with small witness to stampede an entire downtown area.

Probably going to be one of the first things to get errata, although I can't see a graceful solution.
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Post by Username17 »

The flames aren't unresistable, they just can't be dodged.

Also, you'd need Fire Walking or each of your bugs would kill all the other bugs every time you turned it on. But, yeah, that's a lot of damage in a big area.

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Post by Grek »

You could redefine Hand of Flame so that is it no longer an unarmed attack. Simply change:
"The fire can inflict as much as the character's Logic attribute in fire damage."
to
"Treat the flame as a small meele weapon that does as much as the character's Logic attribute in fire damage."
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virgil
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Post by virgil »

Are Wraiths stuck wearing whatever they wore in life, or is there some kind of 'ghost clothing' they can remove or even switch with other ghosts?
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Post by Username17 »

virgileso wrote:Are Wraiths stuck wearing whatever they wore in life, or is there some kind of 'ghost clothing' they can remove or even switch with other ghosts?
In general they would be stuck in their original clothes. Those who mastered some Obfuscation could fake other clothes.

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Post by Hicks »

The session (and followup session) went swimmingly. The system is quick and very clean. Good job Frank.
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Post by Username17 »

Added couple of explanatory paragraphs to the Basic Mechanics segment. An extra paragraph about spending and recovering Edge and an extra paragraph about Resistance Tests. For those of you who haven't played Shadowrun, does that explain things a bit better?

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Post by Avoraciopoctules »

The interplay between Verbena watering themselves to recharge, but losing their powers while soaked is interesting. Does wearing armor made with Water Prison count as being "wet" for the purposes of power disruption?

Also, if someone throws salt on your watery plate mail, does that dispel it into water that definitely deprives you of power?
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Post by CatharzGodfoot »

Avoraciopoctules wrote:The interplay between Verbena watering themselves to recharge, but losing their powers while soaked is interesting.
Yeah, I actually liked that part a lot.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France

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Post by Avoraciopoctules »

Not so much of a question this time, but I'm considering starting an AWoD campaign with a heavily modified version of the Call of Cthulhu module "Dead Man Stomp". No sanity rules, of course, though the PCs will start as human luminaries. Over the course of this and the next adventure I'll probably succeed in steering them to, they'll have several opportunities to transform into various supernaturals. Some of these will be straight choices, and others will be the type of supernatural where they probably will transform if they get badly injured and survive.

Since the game starts during Prohibition in the U.S. there will probably be several decades-long time skips. I'm not entirely sure how things will develop, since it's likely that everyone in the group will run at least one scenario each, and I'm trying to keep the game pretty open-ended.
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Post by DragonChild »

With the recent downtime of the den, is it possible to get a PDF of the current rules?
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Post by Lokathor »

http://code.google.com/p/awod/

It's not 100% up to date, but it's close, and they update it from time to time.
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Post by Quantumboost »

On that note, updated to 0.0.7. I should probably shift over to the next digit soon.

If there's something in particular missing from this version of the PDF that's in the IMOI thread, that would be useful for me to know.
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Post by Username17 »

Gotta admit, I'm mostly waiting on playtest feedback, but is there anything people want written up nowish?

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